Skip to content

Batch Pipeline

Picker entries from Octoputs. Grouped by the category the picker shows them under.

Transform

Reach Target with Joint Chain (Batch IK)

Fast, multithreaded arms: solves every jointed chain in the scene in one job.

A faster version of Reach Target with Joint Chain that solves many arms at once. Use it when a scene has lots of arms. Supports free and hinge joints with angle limits; for other limits use the plain Reach Target with Joint Chain.

Type: BatchIKChainOperation

Set Transform over Time (Batch)

Fast, multithreaded movement for hundreds of objects at once: any destination, modifiers switched on with checkboxes instead of a list.

A faster version of Set Transform (Direct) that processes many objects in one job. Best for belts, swarms and scenes with lots of moving objects. Supports most modifiers, but not collision avoidance. Use Set Transform (Direct) for that.

Type: BatchTransformOperation