Skip to content

Welcome to Jungle Documentation

Jungle is a modular framework ecosystem for Unity: shared infrastructure and specialized plugins for common game development patterns, built by a small team and shipped on the Unity Asset Store.

This site currently documents:


Grabbit 2: Physics Level Design Tools

Grabbit 2

Grabbit 2 is a Unity Editor tool for placing, arranging, and scattering objects in your scene using real-time physics. Instead of nudging transforms by hand and fighting overlaps, you grab objects and they settle against each other naturally: drop them on a surface, let them fall into a pile, scatter a crowd, or spawn whole collections of props at once.


I want to... Go to
Install Grabbit Installation
Place objects in 60 seconds Quick Start
Understand each tool mode The Five Modes
Scatter or spawn many props Create & Collections
Make colliders match complex meshes Colliders & Baking
Look up a specific setting Settings Reference
See what changed recently Changelog

What is Jungle?

Jungle is a collection of Unity packages and tools that share a common look, feel, and architecture.

Octoputs: 3D Drag And Drop

Drag, attach, snap, carry and transfer objects, set up in the Inspector without writing movement code.

Jungle Core

The shared foundation under every Jungle plugin: values, processes, conditions, events and reactions.