Welcome to Jungle Documentation¶
Jungle is a modular framework ecosystem for Unity: shared infrastructure and specialized plugins for common game development patterns, built by a small team and shipped on the Unity Asset Store.
This site currently documents:
Grabbit 2: Physics Level Design Tools¶
Grabbit 2 is a Unity Editor tool for placing, arranging, and scattering objects in your scene using real-time physics. Instead of nudging transforms by hand and fighting overlaps, you grab objects and they settle against each other naturally: drop them on a surface, let them fall into a pile, scatter a crowd, or spawn whole collections of props at once.
- Grabbit Overview: What it does, the five modes, and requirements
- Installation: Get set up in a couple of minutes
- Quick Start: Place your first objects in 60 seconds
- The Five Modes: Select, Create, Place, Arrange, and Scatter in depth
- Spawning with Create & Collections: Scatter prefabs from weighted asset collections
- Colliders & Baking: How Grabbit collides accurately against complex meshes
- Settings Reference: Every option, explained
Quick Links¶
| I want to... | Go to |
|---|---|
| Install Grabbit | Installation |
| Place objects in 60 seconds | Quick Start |
| Understand each tool mode | The Five Modes |
| Scatter or spawn many props | Create & Collections |
| Make colliders match complex meshes | Colliders & Baking |
| Look up a specific setting | Settings Reference |
| See what changed recently | Changelog |
What is Jungle?¶
Jungle is a collection of Unity packages and tools that share a common look, feel, and architecture. More Jungle products, including the Octoputs drag-and-drop framework and the shared Jungle Core foundation, will be documented here as they become publicly available.