SetLayer¶
Changes the layer of a rigidbody's GameObject.
Namespace: Jungle.Physics
Inherits: InstantPhysicsOperation
Overview¶
SetLayer is a physics operation that changes the Unity layer of the target rigidbody's GameObject. Optionally applies the change recursively to all children. Useful during physics transitions where layer-based collision filtering needs to change.
Properties¶
| Property | Type | Description |
|---|---|---|
| targetLayer | int |
The layer to assign. |
| includeChildren | bool |
When true, sets the layer on all child GameObjects recursively. |