AttachableObject¶
An object that can be picked up and placed onto attachment points.
Namespace: Octoputs.Core
Inherits: MonoBehaviour
Implements: IAttachmentTaggable
Overview¶
AttachableObject is the core component for any GameObject that should participate in the attach/detach lifecycle. It manages its own attachment phase (Idle, Attaching, Attached, Detaching) and runs configurable processes and conditions at each transition. Attach it to any object a player or system should be able to grab and place.
Properties¶
| Property | Type | Description |
|---|---|---|
| tags | List<AttachmentTag> |
Tags assigned to this object, used by filters and conditions. |
| pointFilter | List<IAttachmentPointCheck> |
Checks an attachment point must pass for this object to be used with it (added directly — no umbrella wrapper). |
| transformToAttach | Transform |
The transform that will be attached. Defaults to this object's transform on new components; pick a child to attach a sub-part instead. |
| attachConditions | List<Condition> |
Conditions that must be met for this object to attach. |
| attachingState | IProcess |
Process that runs during the attaching phase. |
| onAttachStarted | UnityEvent |
Invoked when an attach begins. |
| attachedState | IProcess |
Process that runs while the object is attached. |
| onAttached | UnityEvent |
Invoked when the object is fully attached. |
| onTargetReached | UnityEvent |
Invoked when the target position is reached. |
| detachConditions | List<Condition> |
Conditions that must be met for this object to detach. |
| detachingState | IProcess |
Process that runs during the detaching phase. |
| onDetachStarted | UnityEvent |
Invoked when a detach begins. |
| onDetached | UnityEvent |
Invoked when the object is fully detached. |