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DataStorageComponent

Attach to a GameObject to give it a local DataStorage for storing and retrieving typed key-value data at runtime.

Namespace: Jungle.Data
Inherits: MonoBehaviour

Overview

DataStorageComponent wraps a DataStorage instance on a GameObject. Use it to give any object a local key-value store that can be queried by Keys at runtime. Systems read and write data through the storage without coupling to each other.

Properties

Property Type Description
dataStorage DataStorage The underlying key-value data store.

Methods

Method Description
Value() Returns the DataStorage instance.
SetValue(DataStorage) Replaces the DataStorage instance.

See Also