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GameObjectCondition

Evaluates a check against a target GameObject.

Namespace: Jungle.Primitives
Inherits: Condition

Overview

GameObjectCondition resolves an IGameObjectValue and evaluates an IGameObjectFilter check against it. This reuses the existing filter catalog (IsActive, Name, Tag, Layer, Has Component, Parent, etc.) so the same check implementations work for both detector filtering and condition evaluation.

Properties

Property Type Description
target IGameObjectValue The GameObject to evaluate.
check IGameObjectFilter The check to apply (active state, layer, tag, name, component, etc.).

See Also