GameObjectCondition¶
Evaluates a check against a target GameObject.
Namespace: Jungle.Primitives
Inherits: Condition
Overview¶
GameObjectCondition resolves an IGameObjectValue and evaluates an IGameObjectFilter check against it. This reuses the existing filter catalog (IsActive, Name, Tag, Layer, Has Component, Parent, etc.) so the same check implementations work for both detector filtering and condition evaluation.
Properties¶
| Property | Type | Description |
|---|---|---|
| target | IGameObjectValue |
The GameObject to evaluate. |
| check | IGameObjectFilter |
The check to apply (active state, layer, tag, name, component, etc.). |