I've been a Game Designer and Lead Designer for more than 10 years, building editor tools, gameplay systems and productivity boosters with a design, UX and usability first approach. I've been using these tools to make the games I work on, and now I'm packaging the best of them up so you can use them too.
Jungle is my one-person studio: I create every plugin myself, from the design and engineering down to the marketing and customer support.
I like making my life easier and game development more enjoyable, so I create tools, design centric gameplay systems and productivity boosters that are fun and efficient to use to craft better games faster. Over the years those tools grew up. My goal is to keep them performant, modular and genuinely pleasant to use. When they are good enough for others to use, I make them available!
That's what Jungle is. A family of tools, all sharing one modular framework with full source, built with both performance and good UX in mind.
I work full time as Lead Designer at Warpfrog and I'm happy there, so I'm not looking for a full-time role. What I do have room for is part-time freelance, a contract, a specific feature, or a tool your team needs built.
I've shipped games as a designer and built the tools that made them, so I can plug in on either side: Game Design or gameplay and tool programming, with the same design, UX and usability first approach I bring to my own plugins.
Systems, mechanics and player experience, from early concept to shipped feature. Over 10 years as Game Designer and Lead Designer.
Unity & C# gameplay systems and editor tooling, built to be modular, performant and a pleasure for the rest of the team to use.
I post progress, dev notes and the occasional tool demo. Pick your jungle: