Tools grown in the gamedev jungle.

I've been building tools I need for games I work on for the past 14 years. Editor tools, gameplay features, productivity boosters. I keep them performant, modular and user friendly, I make tools that are efficient and fun to use. And you get to use them too! Come chat on Discord to help me make them even better!

Indie built by Shru since 2012.

See the Plugins Read the Docs

Meet the Animals

Every plugin is named after an animal. Every animal earns its name. Here's our team.

Grabbit — Editor Physics Transforms

Grabbit

Editor On the Store

Physics-based object placement for level design. Select objects, hit play, and watch them tumble, stack, and settle exactly where they belong. It's how placing assets should have always worked.

MonKey Commander — Productivity Booster

MonKey Commander

Editor On the Store

Fuzzy-search command console for Unity. Rename, find, select, create, replace — over 50 commands from a single hotkey. Faster than menus, smarter than shortcuts.

Selection Parrot — Group, Select & Organize

Selection Parrot

Editor On the Store

Advanced selection tools for Unity. Filter, expand, and manipulate selections by component, layer, name pattern, and more.

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Anteloope

Runtime Editor Coming Soon

Robust value animation, game feel and reaction framework. Coming soon!

One Modular Framework, all Aspects of Game Dev

Every plugin above is powered by Jungle, a modular foundation split into small packages. When you buy a plugin, only the modules it needs are installed. Buy a second plugin? Shared modules are already there. No duplicates, no conflicts.

Values, events, conditions, processes, actions: all the building blocks necessary for making games are available, only if you want them. Full source, (close to) zero runtime allocation.

core math objects spatial physics graphics animation audio events data state 2d

Come hang out.

Got questions? Want to see what's next? Just want to chat about Unity? I'm always around.

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