I've been building tools I need for games I work on for the past 14 years. Editor tools, gameplay features, productivity boosters. I keep them performant, modular and user friendly, I make tools that are efficient and fun to use. And you get to use them too! Come chat on Discord to help me make them even better!
Indie built by Shru since 2012.
Every plugin is named after an animal. Every animal earns its name. Here's our team.
Drag and drop in Unity sounds simple, until you need to ensure it can coordinate inventories, automation, have collision avoidance, smooth game feel, or proper snapping behaviour. Octoputs handles all of it with a composable modifier pipeline.
Physics-based object placement for level design. Select objects, hit play, and watch them tumble, stack, and settle exactly where they belong. It's how placing assets should have always worked.
Fuzzy-search command console for Unity. Rename, find, select, create, replace — over 50 commands from a single hotkey. Faster than menus, smarter than shortcuts.
Advanced selection tools for Unity. Filter, expand, and manipulate selections by component, layer, name pattern, and more.
Robust value animation, game feel and reaction framework. Coming soon!
Every plugin above is powered by Jungle, a modular foundation split into small packages. When you buy a plugin, only the modules it needs are installed. Buy a second plugin? Shared modules are already there. No duplicates, no conflicts.
Values, events, conditions, processes, actions: all the building blocks necessary for making games are available, only if you want them. Full source, (close to) zero runtime allocation.