I build tools I actually need. Drag-and-drop, physics placement, productivity commands, smart selections — all modular, all zero-alloc, all sharing one framework so they play nice together.
Trusted by 2,000+ devs. Indie-built by Shru since 2018.
Every plugin is named after an animal. Every animal earns its name. Here's our team.
Drag and drop in Unity sounds simple — until you need collision avoidance, spring physics, grid snapping, and slot-based inventory. Octoputs handles all of it with a composable modifier pipeline.
Physics-based object placement for level design. Select objects, hit play, and watch them tumble, stack, and settle exactly where they belong. It's how placing assets should have always worked.
Fuzzy-search command console for Unity. Rename, find, select, create, replace — over 50 commands from a single hotkey. Faster than menus, smarter than shortcuts.
Advanced selection tools for Unity. Filter, expand, and manipulate selections by component, layer, name pattern, and more. Select smarter, not harder.
Pipeline-based tweening, effects, and Timeline integration. Pool-friendly value interpolation with visual debugging. Zero steady-state allocation — because your players deserve smooth frames.
Every plugin above is powered by Jungle — a modular foundation split into tiny packages. When you buy a plugin, only the modules it needs are installed. Buy a second plugin? Shared modules are already there. No duplicates, no conflicts.
Values, events, conditions, processes, actions — all the building blocks, wired once, reused everywhere. Full source, zero runtime allocation.
You never install Jungle directly. It shows up when you need it, like a good framework should.
From Asset Store to running in under a minute. Seriously.
Buy any plugin from the Asset Store and import the .unitypackage into your project.
A bootstrap script detects what's missing and installs the right Jungle modules. You click "OK" once.
Stack modifiers, wire events, configure everything in the Inspector. Ship when you're happy.