Tools forged in 12 years
of shipping games.

I build tools I actually need. Drag-and-drop, physics placement, productivity commands, smart selections — all modular, all zero-alloc, all sharing one framework so they play nice together.

Trusted by 2,000+ devs. Indie-built by Shru since 2018.

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Our plugin family

Meet the Animals

Every plugin is named after an animal. Every animal earns its name. Here's our team.

Grabbit — Editor Physics Transforms

Grabbit

Grab it, drop it, done.
Editor On the Store

Physics-based object placement for level design. Select objects, hit play, and watch them tumble, stack, and settle exactly where they belong. It's how placing assets should have always worked.

MonKey Commander — Productivity Booster

MonKey Commander

Your keyboard's best friend.
Editor On the Store

Fuzzy-search command console for Unity. Rename, find, select, create, replace — over 50 commands from a single hotkey. Faster than menus, smarter than shortcuts.

Selection Parrot — Group, Select & Organize

Selection Parrot

Polly wants your selection.
Editor On the Store

Advanced selection tools for Unity. Filter, expand, and manipulate selections by component, layer, name pattern, and more. Select smarter, not harder.

🦌

Anteloope

Game feel on a loop.
Runtime Editor Coming Soon

Pipeline-based tweening, effects, and Timeline integration. Pool-friendly value interpolation with visual debugging. Zero steady-state allocation — because your players deserve smooth frames.

One Framework. Zero Bloat.

Every plugin above is powered by Jungle — a modular foundation split into tiny packages. When you buy a plugin, only the modules it needs are installed. Buy a second plugin? Shared modules are already there. No duplicates, no conflicts.

Values, events, conditions, processes, actions — all the building blocks, wired once, reused everywhere. Full source, zero runtime allocation.

You never install Jungle directly. It shows up when you need it, like a good framework should.

core math objects spatial physics graphics animation audio events data state 2d
// no setup drama

Import & Go

From Asset Store to running in under a minute. Seriously.

🛒

Grab a Plugin

Buy any plugin from the Asset Store and import the .unitypackage into your project.

One-Click Setup

A bootstrap script detects what's missing and installs the right Jungle modules. You click "OK" once.

🎮

Build Your Game

Stack modifiers, wire events, configure everything in the Inspector. Ship when you're happy.

Come hang out.

Got questions? Want to see what's next? Just want to chat about Unity? I'm always around.

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